![]() ![]() The pre-made ship designs aren’t really very good, but making your own versions gets pretty tedious, and is hellishly difficult with the largest ship designs thanks to interface limitations. Then you can just hit the requisition button and the fleet will be auto-constructed. ![]() ![]() You can click and drag ship designs onto a grid to set the formation of your forces, then give them their rules of engagement: who will charge in for close-range damage, who will snipe from a distance, and who will protect the carriers. On the one hand, fleet management is really quite good. Finally, there’s the combat, which at least has a bit more depth than the rest of StarDrive even if it doesn't pan out in the end. The result: I destroyed a longstanding alliance because I made an insulting offer, all because I didn’t memorize the tech tree. You can trade technologies, but the interface for doing so doesn’t actually tell you the relative value of the techs you are attempting to trade. Diplomacy is also a bit frustrating: you’ll get warnings from other races not to colonize a given star system because they have claimed it, but you can’t tell them to stay the hell out of your home system. Unfortunately, none of this personality comes through in their behavior, where every AI player has exactly the same priorities. To its credit, the art is nicely drawn and some of the characters are enjoyably odd, like the Lovecraft-inspired Ralyeh (space Cthulus) and the Cordrazine, a race of crazed, slave-taking mollusks. But a space 4X game is really about imperial competition with exotic alien races, which is why StarDrive is packed with memorable characters like. There's space and time to build every kind of building on each planet, thanks to StarDrive’s ponderous pacing and stingy building variety, and in no time at all I found myself ruling over an empire of dozens of completely interchangeable worlds. Managing each new planet you colonize or conquer is interesting at first, but quickly rendered insignificant via technological progress and a lack of a need to specialize. No matter which race you play, you’ll still be either conquering the galaxy or trying to unite it into a grand alliance, so there can’t be any diversity in play styles. Regardless of bonuses, every race quickly converges on a fairly generic approach to galactic conquest thanks to StarDrive’s dearth of victory conditions and its uninteresting, predictable tech tree. You choose from one of eight different spacefaring races (or customize your own) each with their own traits – but nothing in this decision really matters much. While the legacy 3d battle system will remain in place for story-based battles, planetary ground combats will now take place over several turns, allowing you - and the AI - an opportunity to gain space superiority and to reinforce a besieged planet.īut do you think we'd stop there? Because we didn't! We also increased the maximum amount of Star Systems from 100 to 200, while providing you tinkerers with the option to crank that maximum up as high as your PC will allow!Īll of this and more can be yours for a mere ten Earth dollars, rounded down to the appropriately psychologically enticing amount.Need more detail? Okay, but I tried to spare us both. Planetary Invasion mechanics have received a serious overhaul in this expansion pack as well. Dozens of new technologies have been added to support these new mechanics and the AI has been given some serious upgrades to help them win the game too! You can view your progress towards your victory goal on the brand new victory screen. Sector Zero now features several new ways to win the game, including a technology victory, a story-based victory, and a score victory. Sectors are jam-packed with new anomalies to explore, quests to unlock, and dangers to bravely run away from. New deep space construction mechanics allow you to fortify sectors with battlestations, mining outposts, science stations, and more. First and foremost, the galaxy is now divided into Hexagonal Sectors, providing new resources, terrain features, chokepoints, and reasons for you to commit genocide on the friendly plant people. This baby takes the base game of StarDrive 2 and overhauls it with massive changes to the structure of the galaxy. If you think you can handle this kind of horsepower, then what you're looking at here is an incredible new set of features and content for the award-winning* galaxy-spanning PC entertainment experience that is StarDrive 2. You're interested in buying this DLC? Well, hold on there bucko - I'm not sure if you're rated on DLC that's this hot. ![]()
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